Resume

With a background in Graphic Design and Computer Animation, I bring a hybrid creative and technical perspective to game development, shaping design and animation systems while contributing across production pipelines. I challenge assumptions, identify risks early, and balance listening to team needs with speaking up before issues surface downstream. Thriving in the fast-moving, often ambiguous environment of game development, I stay adaptable and solution-oriented — ready to pivot or adjust scope as needed — always focused on building scalable solutions that elevate quality, support cross-functional teams, and strengthen the final product.

EXPERIENCE

RIOT GAMES | Santa Monica, CA | November 2018 – Current (staff)
Principal Animation Artist
2XKO| Fighting Game | UE5 | 2025 - Current

  • Lead animation production for all skins/cosmetics, directing external partners (Virtuos Sparx, Winking) from creative vision through final in-game implementation.

  • Provide creative and technical direction across all skin-agnostic features (menus, taunts, cinematics, avatar emotes, store poses), aligning animation with gameplay, brand, and production goals.

  • Collaborate cross-functionally to develop ideas that reduce scope and improve cross-team efficiency while maintaining quality; identify and resolve animation bugs and author fixes to reduce clipping (skins).

  • Author Maya → Unreal pipeline documentation to support external partners and onboarding, while continuing as an IC contributing to cinematics and core gameplay animation for base champions.

Animation Artist III
2XKO | Fighting Game | UE5 | 2022 - 2024

  • Developed and presented multiple creative directions for Intro/Outro cinematics, outlining scope, production impact, and trade-offs to support informed decision-making.

  • Established and documented the cinematic animation pipeline for Base Champs, ensuring clarity, scalability, and long-term sustainability while supporting onboarding and partner autonomy.

  • Directed animation production with external partner Virtuos Sparx, while continuing to contribute hands-on as an IC.

Legends of Runeterra | Fantasy Card Game | Unity | 2018 - 2022

  • Directed Level-Up Skin Cinematics, partnering with external studios (HKSG, Virtuos Sparx) and establishing a production pipeline that enabled the team to deliver 22 skin level-ups within one year.

  • Creator and animation lead for Little Guardians and Emotes, defining the feature and guiding its development from concept through implementation.

MAIN ROAD POST | Moscow, Russia | September 2018 – November 2018
Senior Animator
Cosmoball | Live Action Film | 2020
Animated one of the CG characters in the film, Cosmoball.

FRAMESTORE | Culver City, CA | August 2018 – November 2018
Lead Animator
NRMA, Carfax | Commercials
Led animation production on six commercials delivered ahead of schedule, directing performance animation for the CarFox mascot while managing shot assignments and production timelines.

THE VIRTUAL REALITY COMPANY | Los Angeles, CA | March 2018 – May 2018
Senior Animator
Jurassic World: A VR Experience (for Dave & Busters) | Virtual Reality Experience | 2018

FRAMESTORE | Culver City, CA | September 2017 – March 2018
Senior Animator
Pearl Quest | Stereoscopic 3D Theme Park Experience | 2018

SANTA MONICA STUDIO | Playa Del Rey, CA | June 2015 – August 2017 (staff)
Senior Animator
God of War | AAA Action Adventure Game | 2018
2018 Game of the Year | 2019 BAFTA Game of the Year

  • Produced and refined mocap-based animations for primary characters (Kratos, Atreus) and enemy characters (Wulver) as well as hand-keyed gameplay animations across flying, quadrupedal, and bipedal characters for the gameplay team.

  • Partnered closely with the rigging team to elevate the fidelity and performance of facial systems and complex creature rigs (including dragons).

  • Led animation development for the boat navigation system (Kratos, Atreus, and boat), including rowing, beaching, and docking; collaborated closely with design to ensure seamless gameplay integration.

PENROSE | San Francisco, CA | April 2015 – June 2015
Senior Animator
Allumette | virtual reality experience | 2015
The Rose & I | virtual reality experience | 2015

GOOGLE (SPOTLIGHT STORIES) | San Francisco, CA | March 2015 – May 2015
Senior Animator
On Ice | augmented reality experience | 2015

PDI | DREAMWORKS | Redwood City, CA | March 2008 – March 2015 (staff)
Senior Animator
Home | Feature Film | 2015
Penguins of Madagascar | Feature Film | 2014
How To Train Your Dragon 2 | Feature Film | 2014
2015 Golden Globe Winner: Best Animated Film
Rise Of The Guardians
| Feature Film | 2012
Madagascar 3: Europe’s Most Wanted | Feature Film | 2012
Dragons: Gift of the Night Fury | Holiday Short | 2011
MegaMind: The Button of Doom | DVD Short | 2010
MegaMind | Feature Film | 2010
How To Train Your Dragon | Feature Film | 2010
Merry Madagascar | Holiday Short | 2009
Madagascar: Escape 2 Africa | Feature Film | 2008
Provided high-end performance animation on all aforementioned films.

ANIMATION MENTOR | Campus Mentor | March 2010 – May 2012
Educator
Animals and Creatures 2 | July 2011 – May 2012
Class 1: Foundation | March 2010 – June 2011

SECRET LEVEL/SEGA | San Francisco, CA | March 2007 – December 2007
Animator
IronMan (PS3, XBOX360) | Game | 2008 (contract)
Responsible for both contextual actions / gameplay animation.

ELECTRONIC ARTS | Redwood Shores, CA | June 2005 – February 2007
Animator
The Simpsons (PS3, XBOX360) | Game | 2007 (staff)
Sims 2: Pets Edition (PS2, XBOX, Gamecube) | Game | 2006
James Bond: From Russia With Love (PS2, XBOX) | Game | 2006
Responsible for hand-keyed in-game cinematics / gameplay animation.

SKILLS

Unreal Engine 5 | Unity | Maya | Adobe | A.I.

EDUCATION

Animation Mentor 2006 – 2007 (online)
Classes 1-5
Ringling School of Art and Design 2004 Sarasota, FL
BFA in Computer Animation
College of Saint Rose 1998 Albany, NY
BS in Graphic Design