Resume
With a background in Graphic Design and Computer Animation, I bring a hybrid creative and technical perspective to game development, shaping design and animation systems while contributing across production pipelines. I challenge assumptions, identify risks early, and balance listening to team needs with speaking up before issues surface downstream. Thriving in the fast-moving, often ambiguous environment of game development, I stay adaptable and solution-oriented — ready to pivot or adjust scope as needed — always focused on building scalable solutions that elevate quality, support cross-functional teams, and strengthen the final product.
EXPERIENCE
RIOT GAMES | Santa Monica, CA | November 2018 – Current (staff)
Principal Animation Artist
2XKO| Fighting Game | UE5 | 2025 - Current
Lead animation production for all skins/cosmetics, directing external partners (Virtuos Sparx, Winking) from creative vision through final in-game implementation.
Provide creative and technical direction across all skin-agnostic features (menus, taunts, cinematics, avatar emotes, store poses), aligning animation with gameplay, brand, and production goals.
Collaborate cross-functionally to develop ideas that reduce scope and improve cross-team efficiency while maintaining quality; identify and resolve animation bugs and author fixes to reduce clipping (skins).
Author Maya → Unreal pipeline documentation to support external partners and onboarding, while continuing as an IC contributing to cinematics and core gameplay animation for base champions.
Animation Artist III
2XKO | Fighting Game | UE5 | 2022 - 2024
Developed and presented multiple creative directions for Intro/Outro cinematics, outlining scope, production impact, and trade-offs to support informed decision-making.
Established and documented the cinematic animation pipeline for Base Champs, ensuring clarity, scalability, and long-term sustainability while supporting onboarding and partner autonomy.
Directed animation production with external partner Virtuos Sparx, while continuing to contribute hands-on as an IC.
Legends of Runeterra | Fantasy Card Game | Unity | 2018 - 2022
Directed Level-Up Skin Cinematics, partnering with external studios (HKSG, Virtuos Sparx) and establishing a production pipeline that enabled the team to deliver 22 skin level-ups within one year.
Creator and animation lead for Little Guardians and Emotes, defining the feature and guiding its development from concept through implementation.
MAIN ROAD POST | Moscow, Russia | September 2018 – November 2018
Senior Animator
Cosmoball | Live Action Film | 2020
Animated one of the CG characters in the film, Cosmoball.
FRAMESTORE | Culver City, CA | August 2018 – November 2018
Lead Animator
NRMA, Carfax | Commercials
Led animation production on six commercials delivered ahead of schedule, directing performance animation for the CarFox mascot while managing shot assignments and production timelines.
THE VIRTUAL REALITY COMPANY | Los Angeles, CA | March 2018 – May 2018
Senior Animator
Jurassic World: A VR Experience (for Dave & Busters) | Virtual Reality Experience | 2018
FRAMESTORE | Culver City, CA | September 2017 – March 2018
Senior Animator
Pearl Quest | Stereoscopic 3D Theme Park Experience | 2018
SANTA MONICA STUDIO | Playa Del Rey, CA | June 2015 – August 2017 (staff)
Senior Animator
God of War | AAA Action Adventure Game | 2018
2018 Game of the Year | 2019 BAFTA Game of the Year
Produced and refined mocap-based animations for primary characters (Kratos, Atreus) and enemy characters (Wulver) as well as hand-keyed gameplay animations across flying, quadrupedal, and bipedal characters for the gameplay team.
Partnered closely with the rigging team to elevate the fidelity and performance of facial systems and complex creature rigs (including dragons).
Led animation development for the boat navigation system (Kratos, Atreus, and boat), including rowing, beaching, and docking; collaborated closely with design to ensure seamless gameplay integration.
PENROSE | San Francisco, CA | April 2015 – June 2015
Senior Animator
Allumette | virtual reality experience | 2015
The Rose & I | virtual reality experience | 2015
GOOGLE (SPOTLIGHT STORIES) | San Francisco, CA | March 2015 – May 2015
Senior Animator
On Ice | augmented reality experience | 2015
PDI | DREAMWORKS | Redwood City, CA | March 2008 – March 2015 (staff)
Senior Animator
Home | Feature Film | 2015
Penguins of Madagascar | Feature Film | 2014
How To Train Your Dragon 2 | Feature Film | 2014
2015 Golden Globe Winner: Best Animated Film
Rise Of The Guardians | Feature Film | 2012
Madagascar 3: Europe’s Most Wanted | Feature Film | 2012
Dragons: Gift of the Night Fury | Holiday Short | 2011
MegaMind: The Button of Doom | DVD Short | 2010
MegaMind | Feature Film | 2010
How To Train Your Dragon | Feature Film | 2010
Merry Madagascar | Holiday Short | 2009
Madagascar: Escape 2 Africa | Feature Film | 2008
Provided high-end performance animation on all aforementioned films.
ANIMATION MENTOR | Campus Mentor | March 2010 – May 2012
Educator
Animals and Creatures 2 | July 2011 – May 2012
Class 1: Foundation | March 2010 – June 2011
SECRET LEVEL/SEGA | San Francisco, CA | March 2007 – December 2007
Animator
IronMan (PS3, XBOX360) | Game | 2008 (contract)
Responsible for both contextual actions / gameplay animation.
ELECTRONIC ARTS | Redwood Shores, CA | June 2005 – February 2007
Animator
The Simpsons (PS3, XBOX360) | Game | 2007 (staff)
Sims 2: Pets Edition (PS2, XBOX, Gamecube) | Game | 2006
James Bond: From Russia With Love (PS2, XBOX) | Game | 2006
Responsible for hand-keyed in-game cinematics / gameplay animation.
SKILLS
Unreal Engine 5 | Unity | Maya | Adobe | A.I.
EDUCATION
Animation Mentor 2006 – 2007 (online)
Classes 1-5
Ringling School of Art and Design 2004 Sarasota, FL
BFA in Computer Animation
College of Saint Rose 1998 Albany, NY
BS in Graphic Design